Abstract
This paper discusses the first results of the CONECT-ID project, which addresses young people’s digital identities from the perspective of hyperconnectivity based on their perception of time in digital leisure. Its main objective is to analyse young people’s time management and their hyper-connected perception of time. To do so, a qualitative study was performed using discussion groups with 130 participants organised in groups of respondents aged 12 to 16 and 16 to 18. Analysis was then performed using the NVivo software program. The results showed a difference in use and tools between the age groups. Both sets of groups claim to lose the concept of time, in particular the older ones. Younger respondents report having less availability of screens and more parental controls, while in contrast older ones state that they use the time management strategy less as self-regulation. School controls refer to students not being allowed to take mobile phones to school or use them there. It is apparent that the construction of young persons’ identity is a continuum between different virtual spaces and times and face to face situations. Young people with less parental control over time management require more self-management and self-regulation mechanisms. The results found warrant focussing pedagogical discourse on designing and promoting quality educational actions that make it possible to go beyond setting limits. This can be achieved by working on establishing healthy interpersonal relationships, social and communication skills, and time management in a range of settings that provide lasting benefits beyond mere entertainment.
Please, cite this article as follows: Muñoz-Rodríguez, J. M., Torrijos Fincias, P., Serrate González, S., & Murciano Hueso, A. (2020). Entornos digitales, conectividad y educación. Percepción y gestión del tiempo en la construcción de la identidad digital de la juventud | Digital environments, connectivity and education: Time perception and management in the construction of young people’s digital identity. Revista Española de Pedagogía, 78 (277), 457-475. doi: 10.22550/REP78-3-2020-07
Referencias | References
Almansa, A., Fonseca, O., & Castillo, A. (2013). Redes sociales y jóvenes. Uso de Facebook en la juventud colombiana y española. Comunicar, 40 (20), 127-135.
Awan, F., & Gauntlett, D. (2013). Young People’s Uses and Understandings of Online Social Networks in Their Everyday Lives. Young, 21 (2), 111-132.
Beneito-Montagut, R. (2015). Encounters on the Social Web: Everyday Life and Emotions Online. Sociological Perspectives, 58 (4), 537-553. Blommaert, J., & De Fina, A. (2016). Chronotopic Identities. On the Timespace Organization of Who We Are. In A. de Fina, J. Wegner, & D. Iki- zoglu (Eds.), Diversity and Super-Diversity. Sociocultural Linguistic Perspectives (pp. 1-15). Washington: Georgetown University Press.
Boczkowski, P. J., Mitchelstein, E., & Matassi, M. (2018). News comes across when I’m in a moment of leisure: Understanding the practices of incidental news consumption on social media. New Media and Society, 20 (10), 3523-3539.
Boyd, D. (2014). It’s Complicated: The Social Lives of Networked Teens. New Haven and London: Yale University Press.
Brubaker, R., & Cooper, F. (2000). Beyond “Identity”. Theory and Society, 29 (1), 1-47.
Case, A. (2016). Calm Technology: Principles and Patterns for Non-Intrusive Design. Sebastopol: O'Reilly.
Cloquell, A. (2015). Usos sociales de Internet entre los adolescentes españoles. Revista Sobre la Infancia y la Adolescencia, 8 (1), 1-14.
Cruz, M. (2017). Ser sin tiempo. Madrid: Herder. Fernández, E., & Gutiérrez, J. M. (2017). La socialización de los jóvenes interconectados: experimentando la identidad en la sociedad aumentada. Profesorado. Revista de Curriculum y Formación del Profesorado, 21 (2), 171-190.
Garaigordobil, M., & Larrain, E. (2020). Bullying and cyberbullying in LGBT adolescents: Prevalence and effects on mental health. Comunicar, 62 (1), 79-90.
Garmendia Larrañaga, M., Jiménez Iglesias., E., & Larrañaga Aizpuru, N. (2019). Bullying y ciberbullying: victimización, acoso y daño. Necesidad de intervenir en el entorno escolar | Bullying and cyberbullying: victimisation, harassment, and harm. The need to intervene in the educational centre. revista española de pedagogía, 77 (273), 295-312. doi: 10.22550/REP77-2-2019-08
Gee, J., & Esteban-Guitart, M. (2019). Designing for deep learning in the context of digital and social media. Comunicar, 58 (1), 09-17.
Georgakopoulou, A. (2017). Sharing the moment as small stories: The interplay between practices & amp; affordances in the social media-curation of lives. Narrative Inquiry, 27 (2), 311-333.
Gündüz, U. (2017). The Effect of Social Media on Identity Construction. Mediterranean Journal of Social Sciences, 8 (5), 85-92.
Hodkinson, P. (2017). Bedrooms and beyond: Youth, identity and privacy on social network sites. New Media & Society, 19 (2), 272-288.
Hou, J., Rashid, J., & Lee, K. (2017). Cognitive map or medium materiality? Reading on paper and screen. Computers in Human Behavior, 67 (1), 84-94.
Hu, C., Zhao, H., & Huang, J. (2015). Achieving self-congruency? Examining why individuals reconstruct their virtual identity in communities of interest established within social networks platforms. Computers in Human Behavior, 50 (1), 465-475.
Ibáñez-Martín, J. A., & Fuentes, J. L. (2015). Una reflexión plural sobre el aprendizaje ético-cívico mediado tecnológicamente. Teoría de la Educación. Revista Interuniversitaria, 27 (1), 25-32.
Ibrahim, N. F., Wang, X., & Bourne, H. (2017). Exploring the effect of user engagement in online brand communities: Evidence from Twitter. Computers in Human Behavior, 72 (1), 321-338.
Igarza, R. (2009). Burbujas de ocio. Nuevas formas de consumo cultural. Buenos Aires: La Crujía.
Iqani, M., & Schroeder., J. E. (2016). #selfie: digital self-portraits as commodity form and consumption practice. Consumption Markets & Culture, 19 (5), 405-415. doi: 10.1080/10253866.2015.1116784
Livingstone, S. (2013). Children and the internet. London: Polity.
Loveless A., & Williamson, B. (2017). Nuevas identidades de aprendizaje en la era digital. Madrid: Narcea.
Mace, R. (2020). Reframing the ordinary: cyberspace and education. Teoría de la Educación. Revista Interuniversitaria, 32 (2), 109-129.
Madden, M., Lenhart, A., Cortesi, S., Gasser, U., Duggan M., Smith, A., & Beaton, M. (2013). Teens, Social Media, and Privacy. Pew Research Center’s Internet & American Life Project, 21 (1), 2-86.
Malone, T. W., & Bernstein, M. S. (2015). Handbook of Collective Intelligence. Cambridge, MA: MIT Press.
Marlowe, J., Bartley, A., & Collins, F. (2017). Digital Belongings: The Intersections of Social Cohesion, Connectivity and Digital Media. Ethnicities, 17 (1), 85-102.
Miles, M., & Huberman, A. (1994). Qualitative Data Analysis. London: SAGE Publications.
Montiel, I. y Agustina, J. R. (2019). Retos educativos ante los riesgos emergentes en el ciberespacio: claves para una adecuada prevención de la cibervictimización en menores | Educational challenges of emerging risks in cyberspace: foundations of an appropriate strategy for preventing online child victimisation. revista española de pedagogía, 77 (273), 277-294. doi: 10.22550/REP77-2-2019-03
Morduchowicz, R., Marcon, A., Sylvestre, V., & Ballestrini, F. (2012). Los adolescentes y las redes sociales. La construcción de la identidad juvenil en Internet. Buenos Aires: Fondo de Cultura Económica.
Muros, B., Aragón, Y., & Bustos, A. (2013). La ocupación del tiempo libre de jóvenes en el uso de videojuegos y redes. Comunicar, 40 (1), 31-39.
Nilan, P., & Feixa, C. (2014). ¿Una juventud global? identidades híbridas, mundos plurales. Educación Social, 43 (1), 75-89.
Pangrazio, L. (2019). Technologically situated: the tacit rules of platform participation. Journal of Youth Studies, 22 (10), 1308-1326.
Pérez Latorre, O. (2015). The Social Discourse of Video Games analysis Model and Case Study: GTA IV. Games and Culture, 10 (5), 415-437.
Rey, L., Quintana-Orts, C., Mérida-López, S., & Extremera, N. (2018). Emotional intelligence and peer cybervictimization in adolescents: Gender as moderator. Comunicar, 56 (1), 9-18.
Ricoy, M. C., & Martínez-Carrera, S. (2020). El uso informal del smartphone en adolescentes de centros de protección: un reto para promover la intervención socioeducativa. Educación XX1, 23 (1), 459-482.
Ruiz-Corbella, M., & De Juanas-Oliva, A. (2013). Redes sociales, identidad y adolescencia: nuevos retos educativos para la familia. ESE: Estudios sobre educación, 25 (1), 95-113.
Safranski, R. (2017). Tiempo. La dimensión temporal y el arte de vivir. Barcelona: Tusquets Editores.
Sanz Arazuri, E., Alonso Ruiz, R. A., Sáenz de Jubera Ocón, M., Ponce de León Elizondo, A., & Valdemoros San Emeterio, M. A. (2018). Ocio, redes sociales y estudiantes españoles. Educa- ción XX1, 21 (2), 59-78.
Scolari, C. (2016). Alfabetismo transmedia. Estrategias de aprendizaje informal y competencias mediáticas en la nueva ecología de la comunicación. Telos, 103 (1), 13-23.
Serrano-Puche, J. (2013). Vidas conectadas: tecnología digital, interacción social e identidad. His- toria y Comunicación Social, 18 (1), 353-364.
Shin, W., & Lwin, M. O. (2017). How Does ‘Talking about the Internet with Others’ Affect Teenagers’ Experience of Online Risks? The Role of Active Mediation by Parents, Peers and School Teachers. New Media & Society 19 (7), 1109-1126.
Solé, J. (2019). El cambio educativo ante la inno- vación tecnológica, la pedagogía de las competencias y el discurso de la educación emocional. Una mirada crítica. Teoría de la educación. Re- vista Interuniversitaria, 32 (1), 101-121.
Tesouro, M., Palomanes, M. L., Bonachera, F., & Martínez, L. (2013). Estudio sobre el desarrollo de la identidad en la adolescencia. Tendencias pedagógicas, 21 (1), 211-224.
Tojar, J. C. (2006). Investigación cualitativa. Com- prender y actuar. Madrid: La Muralla.
Torres, C. (2017). Narrativas Mediáticas: La repre- sentación virtual del yo en los jóvenes. Realidad: Revista De Ciencias Sociales Y Humanidades, 147 (1), 153-168.
Turkle, S. (1997). La vida en la pantalla: la construcción de la identidad en la era de Internet. Barcelona: Paidós.
Turkle, S. (2011). Alone together. Why We Expect More from Technology and Less from Each Other. New York: Basic Books.
Turkle, S., Taggart, W., Kidd, C., & Dasté, O. (2006). Relational Artifacts with Children and Elders: The Complexities of Cybercompanionship. Connection Science, 18 (4), 347-361.
Valdemoros, M. A., Alonso, R. A., & Codina, N. (2018). Actividades de ocio y su presencia en las redes sociales en jóvenes potencialmente vulnerables. Pedagogía Social. Revista Interuniversitaria, 31 (1), 71-80.
Valdemoros, M. A., Sanz, E. & Ponce de León, A. (2017). Ocio digital y ambiente familiar en estudiantes de Educación Postobligatoria. Comunicar, 50 (25), 99-108.
Vannucci, A., Simpson, E. J., Gagnon, S., & Ohannessian, C. M. (2020). Social media use and risky behaviors in adolescents: A meta-analysis. Journal of Adolescence, 79 (1), 258-274.
Vansieleghem, N., Vlieghe, J., & Zahn, M. (2019). Possibilities and Transformations in Technology. London and New York: Routledge.
Velásquez, A. (2007). Lenguaje e identidad en los adolescentes de hoy. El Ágora USB, 7 (1), 85-107.
Viñals, A., Abad, M., & Aguilar, E. (2014). Jóvenes conectados: Una aproximación al ocio digital de los jóvenes españoles. Communication Papers, 4 (3), 52-68.
Wängqvist, M., & Frisén, A. (2016). Who am I On-Line? Understanding the meaning of OnLine Contexts for Identity Development. Adolescent Research Review, 1 (2), 139-152.
Yau, J. C., & Reich, S. M. (2019). It’s just a lot of work: Adolescents’ self presentation norms and practices on Facebook and Instagram. Journal of Research on Adolescence, 29 (1), 196-209.
Citación recomendada | Recommended citation
Muñoz-Rodríguez, J. M.,
Fincias, P. T.,
González, S. S.,
&
Hueso, A. M.
(2020)
.
Digital environments, connectivity and education: Time perception and management in the construction of young people’s digital identity.
Revista Española de Pedagogía, 78(277).
https://www.revistadepedagogia.org/rep/vol78/iss277/12
Licencia Creative Commons | Creative Commons License
Esta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial 4.0.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Palabras clave | Keywords
digitaltechnology, educationalsciences, identity, leisure, qualitativeanalysis, timeperception, youth